Earlier today, Analoghype.com bloggers said that a development kit for the 360 was spotted at Kojima Production. However this rumor was later debunked, but the bloggers still mentioned that it raises suspicion as to why a 360 would be in the office. I think people are reading too much into why a X360 would be in the office, the answer is really simple if you ever follow developer interviews, so I will quote Ryan Payton for everyone so there would be no confusions:
Earlier this month, 1UP interviewed Ryan Payton and they asked, "So how did you explain to the development team that something didn't feel right or needed fixing?"
Ryan answered, " What I usually do is hand them a controller and say, here, play Gears of War. Or Halo 3, or Mass Effect -- whatever big title is coming out in the West. I think that, by the end of the project, a lot of the people involved with the control scheme were really getting comfortable and had an understanding of what level we should be at by the time we launched the game.
TGS 2007 was a great testing ground for us. It was a huge milestone and really solidified what we were going for as far as the control scheme was concerned."
Anyways, I don't want to spoil the fun for anyone, but people who have played MGS4 probably knows that there are enough "dissing", "bluRay jokes", and "Apple computers" in the game that would make porting to the X360 not entirely easy. It seems like they didn't intend to do it to begin with, if they are doing one right now. I highly doubt they are. Take it for what it is worth. So rumor debunked completely.
So I hope everyone is cleared on that, aside from the rumor here is a look at what the dev kit actually looks like.
Images source: Analoghype

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