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4/9/2007 7:33AM PDT
Home should not be compare to Second Life and here are some differences.

       
<>Sony said that Home shouldn’t be compared to Second Life; the similarities end with the 3D environment, and that’s all.
    In a way, Sony’s right and here are some of the markedly difference between the two that I have observed thus far. (I have been playing Second Life for a bit back in the days).

The degree of freedom in Second Life is a lot bigger, the players can create their own cloths, weapons, physics, and everything they can imagine. While this user generated creation may eventually be available for Home; I am sure it will be tightly regulated and you will never see the days of countless sex shops or goblin looking characters walking around. Now, is this a bad thing? Not necessarily, if you have played Second Life before, you will know that the graphics are actually pretty crappy, pixilated, and the movement of the character is rigid. In the PS3, because everything is created by professionals, you will always have clean environment, and beautiful apartment houses. It’s like Final Fantasy 11’s Mog House vs. a poolside party at Second Life. The difference in the qualities of controlled and uncontrolled environment is apparent.
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Beastrader, my old FF character                                                        My friend's Mog House

This is not to say that Home will be anything less than a few Bowling Alley, dated arcade machines, and pool tables. It is much more than that, Sony has promised the ability for big companies AND smaller users like us to generate profit; you can bet all you PS3 funds that Sony will make this big and commercially meaningful.  If that is true, it will only be a short while until we see an auction house in Home? Well, I sure hope so. I would love to sell something I made in Little Big Planet to someone else for like 50 cents…but it will never be something like this:

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Beastrader Reborn as Goblin with Buster Sword - creativity vs controlled environment?
-Tommy Wan
   
Source: Ps3News

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© Tommy Wan, Digging the Web.com; 2007