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4/4/2007 8:58PM PDT
Ace Combat's Glorious History, a DiggingTheWeb Special

Introduction to the Ace combat series to new fans who were born too late to remember:

        Ace Combat, a very old IP dating back to the days of PlayStation 1 by Namco, has traditionally been on the PlayStation platform. However, there is something about the devil’s number 6 with Namco’s recent releases that has been everything ‘Xbox’. Ridge Race 6 from before and now Ace Combat 6. Millions of Sony fanboys’ hearts sank when it was annouced as Xbox exclusive.

      <>Before we talk about the possibility of Ace Combat going back to the PlayStation 3 on its next iteration; let’s marvel at the series’ history (I will be using IGN’s reviews as standard, because they are well respected for their unbiased journalism in videogame community):

ACE COMBAT (aka Air Combat) (Nov 1996)

IGN Score 7/10

 ace
First attempt at 3D graphics on the PlayStation 1 back in 1995 (JPN) - 1996. This level of freedom to roam the sky and details was considered high standard back in the days..or not?

IGN “Air Combat falters only when it comes to its graphics. The flickery images and bland colors do nothing to showcase the PlayStation's graphics prowess. However, the gameplay more than makes up for the shoddy presentation.”


ACE COMBAT 2 (Aug 1997)

IGN Score 9/10

 ace

 

Just within a year, the Namco Ace Combat team has made tremendous improvement on the PS 1; check out the difference in graphics and the development cycle was one year. This second game earned a 9 from IGN and really put the series’ popularity up in the sky.

 

IGN, “Ace Combat 2 possesses some of the cleanest polygons ever to grace the PlayStation. This game possesses fully rendered levels ranging from submarine infested oceans, to anti-aircraft plastered canyon trenches.

Now we all know how famous Namco is for making its games look nice, but how does it play? Surprisingly, this game plays exceptionally well. Fight physics are true to the sky and the enemy AI has been tuned to a new a level.”

ACE COMBAT 3: Electrosphere (March 2000)

IGN Score 9

 ace

Another job well done by Namco, another 9 by IGN. Look at the graphical enhancement, however this took two and half years to get to the fans.

You may think this graphic is shitty by today’s standard, but believe me, the PS1 was sweating this one back in the days…Sam Bishop of IGN wrote, “The sense of detail is simply amazing. Sunlight glints off the water, while the same light splays across the wings of your plane. There's definitely draw-in, but it's not usually a case of popup, it's a gradual fade in of horizon details”

ACE COMBAT 4 (PS2 October 2001)

IGN Score 9.1

 ace

Just when you thought Namco has squeezed enough juice out of the Ace Combat series, here is another stellar performance! 9.1 is not easy to get back in 2001 on the PS2, and I personally do not remember a lot of games that got this kind of rating so early into the PS2’s cycle.

David Smith of IGN said, “The best air combat simulation on a console. Also very nearly the only one, but I can fairly comfortably recommend this over the Xbox's Air Force Delta, and it's a very long jump ahead of any of the PlayStation AC games. Ace Combat 4 comes very close to doing perfectly what it sets out to do”

ACE COMBAT 5: UNSUNG WAR (Oct 2004)

IGN Score 9.3

 ace

The Ace Combat series refuse to die! This is the fifth title and it is still getting a 9+ on IGN and many other gamesites. Notice the 3 year development cycle and the new step up in graphics.

Ivan Sulvic of IGN wrote, “Ace Combat 5 features a remarkably polished, solid, smooth, and flicker free graphics engine that renders vast, detailed landscapes with foliage that naturally blends in and out of the terrain. The environmental texture detail has also been upped considerably. While it still lacks the quality seen in the latest PC and Xbox titles, Namco is definitely pushing the little PS2 way beyond its previously perceived limitations.”

 

ACE COMBAT ZERO: THE BELKAN WAR (Apr. 2006)

IGN Score 8.8

 ace

 

Just when you thought you have received the maximum potential of the PS2, Namco stuns you again with this un-number installment of Ace Combat. Even though it’s lost the charm of 9+; 8.8 is still enough to sell plenty of copies worldwide.

 

Juan Castro of IGN wrote, “It’s downright exciting squaring off against a band of killers. These aces show up when you least expect it, and usually it makes you damn nervous.”

ACE COMBAT 6: FIRE OF LIBERATION (XBOX 360)

Coming Soon

 ace

The evolution continues, hopefully this is a 9+ once again. Note: There are two more titles that are spinoffs on the PSP and GBA that I didn’t mention.

With all that being said, I think there is still a very good chance that Namco Bandai will bring the Ace Combat series to PlayStation 3; the series is anything but Xbox exclusive. Let’s not forget that the development cycle of a new IP is about 2-3 years on the current generation, and old IPs like Ace Combat takes at least 1-2 years to develop.

            That means with the delay of the PlayStation 3, it makes logical sense that Namco chooses to keep Ace Combat 6 on the Xbox 360. Much like how they chose to keep Ridge Racer 6 exclusive on the Xbox 360. I strongly believe that there will be a chance that Ace Combat 7, a re-make of Ace Combat 6 will hit the PS3 within the next year and half much like RR7 hit PS3 as a launch title.

            Namco has traditionally been tightly knitted with Sony in the Japanese market with the exclusiveness of the Tekken series thus far, the formation of Cellius, the PS3/Gundam Musou Bundle Package, Kaz Hirai’s famous E3 quote “It’s riiiiiidge racer!”, and of course Ken Kutaragi’s son is a manager at Namco Bandai. With all these connection is hard for anybody not to see a future Ace Combat could be possible for the Sony platform. However, staying neutral to both side, I must say that only time will truely tell.


Various Quotes and Review Scores: IGN


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    © Tommy Wan, Digging the Web.com; 2007